Product Line: HARP
Product Edition: HARP
Product Name: HARP High Adventure Role Playing Fantasy
Product Type: RPG Game
Author: Nicholas H.M. Caldwell, Tim Duggar, Heike Kubasch
Stock #: GCP-HARP1000
ISBN:
Publisher: Guild Companion Publications
Page Count: 203
Release Date: 14-Aug-2012
Language: English
Format | Cover Price | Released |
$20.00 | 14-Aug-2012 | |
Softcover B&W | $26.65 | 14-Aug-2012 |
Hardcover B&W | $31.35 | 14-Aug-2012 |
Purchase:
HARP High Adventure Role Playing Fantasy at DriveThruRPG
HARP High Adventure Role Playing Fantasy at Noble Knight Games (Used)
Cover/Jacket Text:
HARP Fantasy: The New Road to High Adventure
Heroes Wanted, No Previous Experience Required. On the Job
Training Provided. Flexible Hours. Travel Opportunities.
Profit Sharing. Health Plan. You Kill it, you Loot it.
Are you ready for action, excitement and adventure?
Then you’re ready for High Adventure Role Playing:
Fantasy.
HARP Fantasy brings you all the flexibility,
simplicity, and drama you crave. HARP Fantasy
has everything you love about fantasy role-playing:
flexible character creation, exciting combat, critical
hits, potent magic and challenging foes.
Drawing upon years of actual play from the fan base,
HARP Fantasy is an enhanced version of the original
HARP game published in 2003 and 2004, with many
improvements to the rules without compromising fast
and fun gameplay.
FEATURES
+ Fast, Exciting Character Creation – choose from
nine professions, six races, and seven cultures, and
dozens of skills and talents
+ Combat that leaves you breathless with one roll
combat resolution
+ Truly flexible and dynamic scalable spell system
+ A bestiary of diverse monsters to challenge
any adventurer
+ A veritable treasure hoard of magic items, mystical
herbs and deadly poisons
+ Rules for fantasy adventuring and guidance on
customising the rules to suit your needs
+ Compatible with HARP SF
+ Everything you need to play in one book
WEB SUPPORT
A selection of HARP character creation software:
Create, update, and print your characters
without fuss!
+ Visit our HARP Vault, a treasure trove of free
HARP downloads written by the fans for the fans:
new professions, spells, monsters, adventures
and more.
+ Visit the HARP forum. Find other HARP players,
get answers to rules questions, or just share your
HARP thoughts.
+ You can find these and much more, at www.
ironcrown.com.
Your journey into high adventure begins now as
HARP is reborn with new sourcebooks, fantastic
settings, thrilling adventures and great computer
software support. Take your first step into a new
world of gaming with HARP Fantasy!
Notes:
HARP Errata and FAQ pdf file
The HARP Errata and FAQ questions and answers were taken directly from the HARP Forums that are hosted by Iron Crown Enterprises. The material contained within this document should be considered unofficial, but the information contained within the document is based on official statements, responses and replies by I.C.E. representatives to questions and concerns presented on the HARP Forum board. Most of this information was incorporated into the Revised version of HARP
There is a special printing of the HARP rules sent out to people that ordered the HARP Limited Edition Hardcover. It was not available for general purchase. It is called the LE Placeholder because it is not as a replacement for the Limited Edition Hardcover, but rather was sent out because of the large delay in getting the Limited Edition Hardcover produced. The contents are the same as 3000 HARP Revised Rulebook
The HARP Character Creation Software was never released.
Table of Contents:
1. INTRODUCTION 6 2. CHARACTER CREATION OVERVIEW 8 3. PROFESSIONS 10 CLERIC 11 FIGHTER 11 HARPER 11 MAGE 12 MONK 12 RANGER 12 ROGUE 13 THIEF 13 WARRIOR MAGE 13 MAGICIAN’S VERSATILITY 13 MONK ATTACKS 13 MULTIPLE PROFESSIONS 14 GAINING LEVELS 15 LEVEL UP CHECK LIST 15 4. CHARACTER STATISTICS 16 GENERATING STATS 17 OPTION ONE 17 OPTION TWO (RECOMMENDED) 17 OPTION THREE 18 STATS FOR LAYMAN/NORMAL CHARACTERS 18 STAT BONUSES & DEVELOPMENT POINTS 18 INCREASING STATS 19 5. RACES & CULTURES 20 RACIAL CHARACTERISTICS 21 RACIAL DESCRIPTIONS 21 DWARF 21 ELF 22 GNOME 23 GRYX 23 HALFLING 23 HUMAN 24 RACIAL HYBRIDS 25 ADDITIONAL CHARACTER INFORMATION 26 HEIGHT & WEIGHT 27 STARTING AGE 27 BASE MOVEMENT RATE 27 CULTURES 28 DEEP WARRENS 28 SHALLOW WARRENS 29 SYLVAN 29 UNDERHILL 29 NOMADIC 29 RURAL 30 URBAN 30 ADOLESCENT SKILL RANKS 30 6. SKILLS 31 PURCHASING SKILLS 32 SKILL RANK LIMITATIONS 32 SKILL RANK PROGRESSION 32 LEARNING JUST A SUB-SKILL 33 MANDATORY SUBSKILLS 33 TOTALING SKILL BONUSES 33 THE MASTER SKILL LIST 33 SKILL DESCRIPTIONS 34 7. TALENTS & OTHER OPTIONS 50 MASTER TALENT LIST 51 TALENTS 51 SPECIAL STARTING ITEMS 57 MULTIPLE PROFESSIONS 58 FATE POINTS 58 TRAINING PACKAGES 58 HOW TO USE TRAINING PACKAGES 58 DESIGNING TRAINING PACKAGES 59 SAMPLE TRAINING PACKAGES 59 8. EQUIPMENT & MONEY 62 MONETARY UNITS 63 ENCUMNRA?CE 63 MASTER ITEM & EQUIPMENT LISTS 63 9. ADVENTURING 69 DICE ROLLING CONVENTIONS 70 USING AN UNTRAINED SKILL 71 USING THE MANEUVER TABLE 71 ALL OR NOTHING MANEUVERS 71 STAT-BASED MANEUVERS 72 PERCENTAGE RESULTS 72 BONUS RESULTS 73 SKILL VS. SKILL 73 MODIFYING MANEUVER ROLLS 73 RESISTANCE ROLLS (RR) 74 RESOLUTION METHODS 74 SPELL CASTING 74 CASTING UTILITY SPELLS 75 CASTING ATTACK SPELLS 75 ELEMENTAL ATTACK SPELLS 75 FUMBLES 75 ATTACKING AN OBJECT 77 GRENADE-LIKE ATTACKS 78 UNUSUAL ACTIONS & MANEUVERS 78 LIGHT & VISION 79 LIGHT SOURCES 79 SPECIAL COMBAT CONDITIONS 79 INVISIBILITY 80 LIMITED VISIBILITY 80 FIGHTING “BLIND” 81 OCCUPATIONAL HAZARDS 81 FALLING DAMAGE 81 TRAPS 81 SAMPLE MECHANICAL TRAPS 82 MAGICAL TRAPS 82 ASPHYXIATION AND HOLDING BREATH 82 WATERY HAZARDS 83 DROWNING 83 QUICK SAND 83 STARVATION & THIRST 84 HEAT 84 COLD 84 OTHER DANGERS 84 INJURY, HEALING, & DEATH 85 Table of contents HARP Fantasy - Table of Contents - Page 4 NON-MAGICAL HEALING 86 CONCUSSION HITS AND STAT LOSS 86 OTHER DAMAGE 86 MAGICAL HEALING 86 DEATH 86 10. COMBAT 87 COMBAT OVERVIEW 88 THE COMBAT ROUND 89 BREAKDOWN OF A COMBAT ROUND 89 DETERMINING INITIATIVE 89 INITIATIVE MODIFIERS 89 COMBAT BASICS 90 OFFENSIVE BONUS 90 DEFENSIVE BONUS 90 ARMOR 91 ARMOR CATEGORIES 91 TYPES OF ARMOR 91 ARMOR TERMINOLOGY 92 FULL SETS OF ARMOR 92 ARMOR BY THE PIECE 93 ASSEMBLING A CUSTOM SET OF ARMOR 93 SHIELDS 95 COMBAT ACTIONS 95 RANGED WEAPONS 98 MISSILE USE IN MELEE 98 FIRING INTO MELEE 98 RESOLVING COMBAT 98 WEAPON SIZES 99 DAMAGE CAP 99 FUMBLE TABLE 99 READING THE CRITICAL TABLES 99 CRUSH CRITICALS 101 CRUSHING WEAPONS 101 RANGE MODIFIERS 101 PUNCTURE WEAPONS 102 RANGE MODIFIERS 102 PUNCTURE CRITICALS 102 SLASH CRITICALS 103 SLASHING WEAPONS 103 GRAPPLE CRITICALS 104 MARTIAL ARTS STRIKES CRITICALS 105 MARTIAL ARTS SWEEPS/ UNBALANCING CRITICALS 105 LARGE CRITICALS 106 HUGE CRITICALS 106 HEAT CRITICALS 107 COLD CRITICALS 107 ELECTRICAL CRITICALS 108 IMPACT CRITICALS 108 EXTERNAL POISON CRITICALS 109 INTERNAL POISON CRITICALS 109 11. MAGIC & SKILLS 110 THE SOURCE OF MAGIC 111 MAGIC 111 SPELL CASTING 111 SKILL RANK REQUIREMENTS FOR SPELLCASTING 112 SCALING SPELLS 112 CASTING TIME 113 REDUCING SPELL CASTING TIMES 113 EXTRA CASTING TIME 113 COUNTERSPELLS 113 CASTING FOCUS 114 CASTING SPELLS IN COMBAT 114 RESISTING SPELLS 114 SPELL SPHERES 114 SPELL DESCRIPTIONS 115 ANONYMOUS SPELL* 115 SPELLS 115 UNIVERSAL SPHERE 116 CLERIC SPHERE 121 HARPER SPHERE 129 MAGE SPHERE 132 RANGER SPHERE 139 WARRIOR MAGE SPHERE 142 12. HERBS & POISONS 145 HERBS 146 POISONS 148 ANIMAL AND MONSTER POISONS 150 FINDING HERBS & POISONS IN THE WILD 150 UNITED GROUP SEARCHES 150 INDIVIDUAL SEARCHES 150 DETERMINING DOSES 150 13. CREATING ENCOUNTERS 151 CREATING ENCOUNTERS 152 ENCOUNTERS 152 CREATURES & MONSTERS 155 NOTATIONS 157 DESCRIPTIONS 158 MONSTER ABILITY DESCRIPTIONS 166 MONSTER ATTACK STYLES 168 MONSTER RACIAL STATISTICS 168 MOUNTS 170 14. TREASURE 171 READING THE TREASURE CODES 172 TREASURE GENERATION EXAMPLE 172 MAGIC ITEMS 173 SPECIAL ITEMS 181 MONEY 183 MUNDANE TREASURE 183 15. GAMEMASTER GUIDELINES 186 GM TIPS 187 CUSTOMIZING YOUR GAME 188 CUSTOMIZING CULTURES 188 CUSTOMIZING THE CLERIC 188 ASPECTS OF A DEITY 188 HOLY SYMBOLS 189 CUSTOMIZING YOUR MAGIC USER 189 CUSTOMIZING YOUR SETTING 190 THE LANGUAGE TABLE 190 THE LORE TABLE 192 AWARDING EXPERIENCE POINTS 193 TYPES OF EXPERIENCE POINTS 193 GOAL DIFFICULTY 193 DETERMINING GOAL DIFFICULTY 193 CHARACTER SHEET 195 INDEX 197
Related Products:
Cover | Stock Number |
Product Name | Release Date | ISBN | Pages |
HARP Main Rules | |||||
GCPSOFT-HRP1 | AutoHARP Fantasy | 07-Jun-13 | 24.19 MB | ||
3000 | HARP High Adventure Role Playing | Dec, 2003 | 1-55806-602-0 | 160 | |
3000 | HARP High Adventure Role Playing – Revised | 04-Apr | 1-55806-602-0 | 192 |